﻿using System;

namespace Voize
{
    internal static class Mixer
    {
        private static float m_CurrentPan = 0;
        private static float m_CurrentPlayingSpeed = 1;

        internal static float CurrentPan
        {
            get { return m_CurrentPan; }
            set { m_CurrentPan = value; }
        }

        internal static float CurrentPlayingSpeed
        {
            get { return m_CurrentPlayingSpeed; }
            set { m_CurrentPlayingSpeed = value; }
        }

    
    }
}
